VFX & Animation Jobs

Seach VFX & Animation Jobs in Film & TV Australia

Motion Design Jobs include a variety of VFX and animation roles. Browse all our motion design and VFX jobs in Australia's TV and film industry below. Work in VFX at one of Australia's top VFX production companies. VFX, CG and animation positions vary. Here are a few examples of the job titles you can find here; Assets, 3D Modeler, Look Development, Texture, Layout, animation, FX, compositors, motion designer.

Background Supervisors | Brisbane & Greater QLD

Studio Moshi Animation (Full-time job) Brisbane & Greater QLD, Queensland

9th June 2026

9th June 2026

Apply

Background Supervisors | Brisbane & Greater QLDStudio Moshi Animation

Brisbane & Greater QLD, Queensland

9th June 2026


Studio Moshi’s latest production is a highly stylised and dynamic 2D animated series where you can bring your best and push the limits of your creativity. Join a bold, fast-paced series packed with chaos, comedy and larger-than-life storytelling for a global audience.

We are on the search for Background Supervisors to help bring explosive characters, high-energy action and wildly unpredictable adventures to life with a crew pushing creative boundaries every day. Background Supes will break down animatics into individual shots, planning the screen direction, camera angles and movement, and character and prop placement, while maintaining visual continuity, and overseeing the BG layout teams.

Format: Remote
Start date: Immediate Start (June 2026)
Work Location: Brisbane and Sydney Preferred, Remote considered (Australia Only)


KNOWLEDGE, SKILLS AND REQUIRED ABILITIES
• Experience in 2D scene planning and background layout for episodic animation
• Proficiency in Toon Boom Harmony
• Ability to interpret storyboards into precise spatial setups in 2D space
• Knowledge of animation composition techniques.
• Ability to work under tight deadlines while maintaining high artistic standards.
• Strong communication and teamwork skills
• Strong organizational skills to prioritize work to meet goals or deadlines.
• Maintain confidentiality over all matters and proprietary information.

ESSENTIAL DUTIES AND RESPONSIBILITIES
• Scene & Shot Breakdowns: breaking down the animatic and calling out the Background requirements needed for Production
• Calling out scene complexity, priorities and allocations for BG Layout team
• Complete episodic lead sheet, interpreting camera movements (pans, zooms, trucks), background placement, lighting status
• Identifying parent BGs, and BG Keys, Cut-ins, and layout angles required
• Problem solving inconsistencies in scene layout and conducting final checks for continuity
• Planning the camera direction, and mapping the 180-degree line to maintain visual continuity.
• Oversee the BG Layout Team to ensure all shots are consistent in style and delivered on time, providing feedback and approvals to artist submissions.
• Manage time effectively to meet quotas and maximise output and follow file system process as directed by Line Producer and / or production Manager and Character Layout Lead, Animation Director.
• Keep Shotgrid (Flow) scene statuses and time logs up to date

Click ‘Apply Online’ to send an email with your CV and links to work samples.

Background Supervisors | Sydney & Greater NSW

Studio Moshi Animation (Full-time job) Sydney & Greater NSW, New South Wales

9th June 2026

9th June 2026

Apply

Background Supervisors | Sydney & Greater NSWStudio Moshi Animation

Sydney & Greater NSW, New South Wales

9th June 2026


Studio Moshi’s latest production is a highly stylised and dynamic 2D animated series where you can bring your best and push the limits of your creativity. Join a bold, fast-paced series packed with chaos, comedy and larger-than-life storytelling for a global audience. 

We are on the search for Background Supervisors to help bring explosive characters, high-energy action and wildly unpredictable adventures to life with a crew pushing creative boundaries every day. Background Supes will break down animatics into individual shots, planning the screen direction, camera angles and movement, and character and prop placement, while maintaining visual continuity, and overseeing the BG layout teams.

Format: Remote
Start date: Immediate Start (June 2026)
Work Location: Brisbane and Sydney Preferred, Remote considered (Australia Only)


KNOWLEDGE, SKILLS AND REQUIRED ABILITIES
• Experience in 2D scene planning and background layout for episodic animation
• Proficiency in Toon Boom Harmony
• Ability to interpret storyboards into precise spatial setups in 2D space
• Knowledge of animation composition techniques.
• Ability to work under tight deadlines while maintaining high artistic standards.
• Strong communication and teamwork skills
• Strong organizational skills to prioritize work to meet goals or deadlines. 
• Maintain confidentiality over all matters and proprietary information.

ESSENTIAL DUTIES AND RESPONSIBILITIES
• Scene & Shot Breakdowns: breaking down the animatic and calling out the Background requirements needed for Production
• Calling out scene complexity, priorities and allocations for BG Layout team
• Complete episodic lead sheet, interpreting camera movements (pans, zooms, trucks), background placement, lighting status
• Identifying parent BGs, and BG Keys, Cut-ins, and layout angles required
• Problem solving inconsistencies in scene layout and conducting final checks for continuity 
• Planning the camera direction, and mapping the 180-degree line to maintain visual continuity.
• Oversee the BG Layout Team to ensure all shots are consistent in style and delivered on time, providing feedback and approvals to artist submissions. 
• Manage time effectively to meet quotas and maximise output and follow file system process as directed by Line Producer and / or production Manager and Character Layout Lead, Animation Director. 
• Keep Shotgrid (Flow) scene statuses and time logs up to date

Click ‘Apply Online’ to send an email with your CV and links to work samples.

Senior Planning Lead - BRISBANE and Greater QLD

Studio Moshi Animation (Full-time job) BRISBANE and Greater QLD, Queensland

28th May 2026

28th May 2026

Apply

Senior Planning Lead - BRISBANE and Greater QLDStudio Moshi Animation

BRISBANE and Greater QLD, Queensland

28th May 2026


Job Description
STUDIO MOSHI ANIMATION
Senior Planning Lead
BRISBANE | QLD

Studio Moshi’s latest production is a highly stylised and dynamic 2D animated series where you can bring your best and push the limits of your creativity. Join a bold, fast-paced series packed with chaos, comedy and larger-than-life storytelling for a global audience.

We are on the search for Scene Planning Leads to help bring explosive characters, high-energy action and wildly unpredictable adventures to life with a crew pushing creative boundaries every day. Scene planners will break down animatics into individual shots, planning the screen direction, camera angles and movement, and character and prop placement, while maintaining visual continuity.

*Must be Australian citizen or permanent resident*
Start date: Mid-June 2026
Work Location: Sydney and Greater NSW Preferred, Remote AUS considered
Reports to: Supervising Director, Art Director, working in collaboration with Animation Director

KNOWLEDGE, SKILLS AND REQUIRED ABILITIES
• Experience in 2D scene planning for episodic animation
• Proficiency in Toon Boom Harmony
• Ability to interpret storyboards into precise spatial setups in 2D space
• Knowledge of animation composition techniques.
• Ability to work under tight deadlines while maintaining high artistic standards.
• Strong communication and teamwork skills
• Strong organisational skills to prioritise work to meet goals or deadlines.
• Maintain confidentiality over all matters and proprietary information.

ESSENTIAL DUTIES AND RESPONSIBILITIES

• Scene & Shot Breakdowns: Dividing the animatic into individual shots, planning the screen direction, and mapping the 180-degree line to maintain visual continuity.
• Translating the animatic into precise spatial setups in 2D space, dictating camera movements (pans, zooms, trucks), background placement, and character boundaries.
• Timing & Pacing Charts: Notes tracking the frames per second and duration of each shot
• Collaborate with the Background Layout Team to ensure all shots are consistent in style and delivered on time.
• Address feedback from supervisors and make necessary revisions.
• Work within established production timelines and deadlines.

Click ‘Apply Online’ to send an email with your CV and links to work samples.

Senior Planning Lead - Sydney and Greater NSW

Studio Moshi Animation (Full-time job) Sydney and Greater NSW, New South Wales

28th May 2026

28th May 2026

Apply

Senior Planning Lead - Sydney and Greater NSWStudio Moshi Animation

Sydney and Greater NSW, New South Wales

28th May 2026


STUDIO MOSHI ANIMATION
Senior Planning Lead
SYDNEY | NSW

Studio Moshi’s latest production is a highly stylised and dynamic 2D animated series where you can bring your best and push the limits of your creativity. Join a bold, fast-paced series packed with chaos, comedy and larger-than-life storytelling for a global audience.

We are on the search for Scene Planning Leads to help bring explosive characters, high-energy action and wildly unpredictable adventures to life with a crew pushing creative boundaries every day. Scene planners will break down animatics into individual shots, planning the screen direction, camera angles and movement, and character and prop placement, while maintaining visual continuity.

*Must be Australian citizen or permanent resident*
Start date: Mid-June 2026
Work Location: Sydney and Greater NSW Preferred, Remote AUS considered
Reports to: Supervising Director, Art Director, working in collaboration with Animation Director

KNOWLEDGE, SKILLS AND REQUIRED ABILITIES
• Experience in 2D scene planning for episodic animation
• Proficiency in Toon Boom Harmony
• Ability to interpret storyboards into precise spatial setups in 2D space
• Knowledge of animation composition techniques.
• Ability to work under tight deadlines while maintaining high artistic standards.
• Strong communication and teamwork skills
• Strong organizational skills to prioritize work to meet goals or deadlines.
• Maintain confidentiality over all matters and proprietary information.

ESSENTIAL DUTIES AND RESPONSIBILITIES

• Scene & Shot Breakdowns: Dividing the animatic into individual shots, planning the screen direction, and mapping the 180-degree line to maintain visual continuity.
• Translating the animatic into precise spatial setups in 2D space, dictating camera movements (pans, zooms, trucks), background placement, and character boundaries.
• Timing & Pacing Charts: Notes tracking the frames per second and duration of each shot
• Collaborate with the Background Layout Team to ensure all shots are consistent in style and delivered on time.
• Address feedback from supervisors and make necessary revisions.
• Work within established production timelines and deadlines.

Click ‘Apply Online’ to send an email with your CV and links to work samples.

Character and Prop Designer BRISBANE and Greater QLD

Studio Moshi Animation (Full-time job) BRISBANE and Greater QLD, Queensland

23rd May 2026

23rd May 2026

Apply

Character and Prop Designer BRISBANE and Greater QLDStudio Moshi Animation

BRISBANE and Greater QLD, Queensland

23rd May 2026


STUDIO MOSHI ANIMATION
Character and Prop Designer
Brisbane and Greater QLD

Studio Moshi’s latest production is a highly stylised and dynamic 2D animated series where you can bring your best and push the limits of your creativity. Join a bold, fast-paced series packed with chaos, comedy and larger-than-life storytelling for a global audience.

We are on the search for character and prop designers to help bring explosive characters, high-energy action and wildly unpredictable adventures to life with a crew pushing creative boundaries every day. Designers will transform rough designs into detailed production-ready assets, create new prop and character designs, complete character turns and mouth charts, and provide expression sheets for animators to bring the characters to life.

*Must be Australian citizen or permanent resident*
Start date: Mid-June 2026
Work Location: Brisbane and Greater QLD Preferred, Remote AUS considered
Reports to: Design Lead, Art Director, Supervising Director

KNOWLEDGE, SKILLS AND REQUIRED ABILITIES
• Ability to interpret design briefs and reference material
• Ability to take design from rough through to production-ready assets
• Strong drawing and posing abilities with a solid understanding of anatomy and perspective.
• Ability to work under tight deadlines while maintaining high artistic standards.
• Proficiency in Adobe Photoshop and Toon Boom Harmony
• Strong communication and teamwork skills
• Strong organisational skills to prioritise work to meet goals or deadlines.
• Maintain confidentiality over all matters and proprietary information.

ESSENTIAL DUTIES AND RESPONSIBILITIES
• Complete character asset turns, mouth charts, expression sheets
• Create prop and character assets in line with style guide and design briefs
• Work collaboratively with animators and directors to establish clear visual style
• Ensure that characters interact naturally with backgrounds and props.
• Maintain quality control over character and prop proportions
• Address feedback from supervisors and make necessary revisions.
• Work within established production timelines and deadlines.

Click ‘Apply Online’ and send an email with your CV and links to design samples or email us directly at: [email protected]

Character and Prop Designer SYDNEY and Greater NSW

Studio Moshi Animation (Full-time job) SYDNEY and Greater NSW, New South Wales

23rd May 2026

23rd May 2026

Apply

Character and Prop Designer SYDNEY and Greater NSWStudio Moshi Animation

SYDNEY and Greater NSW, New South Wales

23rd May 2026


STUDIO MOSHI ANIMATION
Character and Prop Designer
SYDNEY and Greater NSW

Studio Moshi’s latest production is a highly stylised and dynamic 2D animated series where you can bring your best and push the limits of your creativity. Join a bold, fast-paced series packed with chaos, comedy and larger-than-life storytelling for a global audience.

We are on the search for character and prop designers to help bring explosive characters, high-energy action and wildly unpredictable adventures to life with a crew pushing creative boundaries every day. Designers will transform rough designs into detailed production-ready assets, create new prop and character designs, complete character turns and mouth charts, and provide expression sheets for animators to bring the characters to life.

*Must be Australian citizen or permanent resident*
Start date: Mid-June 2026
Work Location: Sydney and Greater NSW Preferred, Remote AUS considered
Reports to: Design Lead, Art Director, Supervising Director

KNOWLEDGE, SKILLS AND REQUIRED ABILITIES
• Ability to interpret design briefs and reference material
• Ability to take design from rough through to production-ready assets
• Strong drawing and posing abilities with a solid understanding of anatomy and perspective.
• Ability to work under tight deadlines while maintaining high artistic standards.
• Proficiency in Adobe Photoshop and Toon Boom Harmony
• Strong communication and teamwork skills
• Strong organisational skills to prioritise work to meet goals or deadlines.
• Maintain confidentiality over all matters and proprietary information.

ESSENTIAL DUTIES AND RESPONSIBILITIES
• Complete character asset turns, mouth charts, expression sheets
• Create prop and character assets in line with style guide and design briefs
• Work collaboratively with animators and directors to establish clear visual style
• Ensure that characters interact naturally with backgrounds and props.
• Maintain quality control over character and prop proportions
• Address feedback from supervisors and make necessary revisions.
• Work within established production timelines and deadlines.

Click ‘Apply Online’ and send an email with your CV and links to design samples. Or just email us directly at: [email protected]

2D Hand-drawn Key Animators | SYDNEY & NSW

Studio Moshi Animation (Full-time job) SYDNEY & GREATER NSW, New South Wales

22nd May 2026

22nd May 2026

Apply

2D Hand-drawn Key Animators | SYDNEY & NSWStudio Moshi Animation

SYDNEY & GREATER NSW, New South Wales

22nd May 2026


STUDIO MOSHI ANIMATION
2D Hand-drawn Key Animators
SYDNEY and Greater NSW

Studio Moshi’s latest production is a highly stylised and dynamic 2D animated series where you can bring your best and push the limits of your creativity. Join a bold, fast-paced series packed with chaos, comedy and larger-than-life storytelling for a global audience.

We are on the search for 2D Hand-drawn Key Animators to help bring explosive characters, high-energy action and wildly unpredictable adventures to life with a crew pushing creative boundaries every day. Key Animators will create key frames for the most important poses that tell the story, while maintaining consistency in proportions, perspective, and acting.

DATES AND DETAILS
*Must be Australian citizen or permanent resident*
Start date: Mid-July 2026
Work Location: Sydney and Greater NSW Preferred, Remote AUS Considered
Reports to: Animation Directors, Supervising Director

KNOWLEDGE, SKILLS AND REQUIRED ABILITIES
• Experience as a 2D Animator, showcasing a strong portfolio of high quality hand drawn animation work.
• Proficiency in Toon Boom Harmony
• Ability to interpret storyboards and creative briefs
• Strong drawing and posing abilities with a solid understanding of anatomy and perspective.
• Knowledge of animation principles and composition techniques.
• Ability to work under tight deadlines while maintaining high artistic standards.
• Strong communication and teamwork skills
• Strong organizational skills to prioritize work to meet goals or deadlines.
• Maintain confidentiality over all matters and proprietary information.

ESSENTIAL DUTIES AND RESPONSIBILITIES
• Create high quality key frame animation in line with animation and style guides
• Work collaboratively with animators and directors to establish clear visual style
• Ensure that characters interact naturally with backgrounds and props.
• Maintain quality control over character and prop proportions
• Address feedback from supervisors and make necessary revisions.
• Work within established production timelines and deadlines.

Click 'APPLY' and email your CV and links to animation samples you have! Or just email us directly at: [email protected]

2D Hand-drawn Key Animators | BRISBANE & QLD

Studio Moshi Animation (Full-time job) BRISBANE & GREATER QLD, Queensland

22nd May 2026

22nd May 2026

Apply

2D Hand-drawn Key Animators | BRISBANE & QLDStudio Moshi Animation

BRISBANE & GREATER QLD, Queensland

22nd May 2026


STUDIO MOSHI ANIMATION
2D Hand-drawn Key Animators
BRISBANE and Greater QLD

Studio Moshi’s latest production is a highly stylised and dynamic 2D animated series where you can bring your best and push the limits of your creativity. Join a bold, fast-paced series packed with chaos, comedy and larger-than-life storytelling for a global audience.

We are on the search for 2D Hand-drawn Key Animators to help bring explosive characters, high-energy action and wildly unpredictable adventures to life with a crew pushing creative boundaries every day. Key Animators will create key frames for the most important poses that tell the story, while maintaining consistency in proportions, perspective, and acting.

DATES AND DETAILS
*Must be Australian citizen or permanent resident*
Start date: Mid-July 2026
Work Location: Brisbane and Greater QLD Preferred, Remote AUS Considered
Reports to: Animation Directors, Supervising Director

KNOWLEDGE, SKILLS AND REQUIRED ABILITIES
• Experience as a 2D Animator, showcasing a strong portfolio of high quality hand drawn animation work.
• Proficiency in Toon Boom Harmony
• Ability to interpret storyboards and creative briefs
• Strong drawing and posing abilities with a solid understanding of anatomy and perspective.
• Knowledge of animation principles and composition techniques.
• Ability to work under tight deadlines while maintaining high artistic standards.
• Strong communication and teamwork skills
• Strong organizational skills to prioritize work to meet goals or deadlines.
• Maintain confidentiality over all matters and proprietary information.

ESSENTIAL DUTIES AND RESPONSIBILITIES
• Create high quality key frame animation in line with animation and style guides
• Work collaboratively with animators and directors to establish clear visual style
• Ensure that characters interact naturally with backgrounds and props.
• Maintain quality control over character and prop proportions
• Address feedback from supervisors and make necessary revisions.
• Work within established production timelines and deadlines.

Click 'APPLY' and email your CV and links to animation samples you have! Or just email us directly at: [email protected]

Character Layout Artist | BRISBANE & QLD

Studio Moshi Animation (Full-time job) BRISBANE & GREATER QLD, Queensland

22nd May 2026

22nd May 2026

Apply

Character Layout Artist | BRISBANE & QLDStudio Moshi Animation

BRISBANE & GREATER QLD, Queensland

22nd May 2026


STUDIO MOSHI ANIMATION
Character Layout Artist
BRISBANE and Greater QLD

Studio Moshi’s latest production is a highly stylised and dynamic 2D animated series where you can bring your best and push the limits of your creativity. Join a bold, fast-paced series packed with chaos, comedy and larger-than-life storytelling for a global audience.

We are on the search for Character Layout Artists to help bring explosive characters, high-energy action and wildly unpredictable adventures to life with a crew pushing creative boundaries every day. Character Layout Artists will translate storyboards into detailed character layouts defining the posing and key actions of sequences, establishing the foundation for animation by ensuring characters are positioned correctly within the scene while maintaining consistency in proportions, perspective, and acting.

DATES AND DETAILS
*Must be Australian citizen or permanent resident*
Start date: Mid-June 2026
Work Location: Brisbane and Greater QLD Preferred, Remote AUS Considered
Reports to: Layout Supervisor, Animation Director, Supervising Director


KNOWLEDGE, SKILLS AND REQUIRED ABILITIES
• Strong drawing and posing abilities with a solid understanding of anatomy and perspective.
• Knowledge of animation principles and composition techniques.
• Ability to interpret and enhance storyboard panels.
• Ability to work under tight deadlines while maintaining high artistic standards.
• Proficiency in Toon Boom Harmony and Adobe Photoshop a positive
• Strong communication and teamwork skills.
• Strong organisational skills to prioritise work to meet goals or deadlines.
• Maintain confidentiality over all matters and proprietary information.

ESSENTIAL DUTIES AND RESPONSIBILITIES
• Create detailed character layouts based on storyboards, ensuring proper composition and staging.
• Define key poses, expressions, and proportions for characters while maintaining consistency with the project’s style.
• Work collaboratively with animators and directors to establish clear visual storytelling.
• Ensure that characters interact naturally with backgrounds and props.
• Maintain quality control over character proportions, perspective, and continuity throughout sequences.
• Address feedback from supervisors and make necessary revisions.
• Work within established production timelines and deadlines.

Click 'APPLY' and email your CV and any animation samples you have! Or just email us directly at: [email protected]

Character Layout Artist | SYDNEY & NSW

Studio Moshi Animation (Full-time job) SYDNEY and NSW, New South Wales

22nd May 2026

22nd May 2026

Apply

Character Layout Artist | SYDNEY & NSWStudio Moshi Animation

SYDNEY and NSW, New South Wales

22nd May 2026


STUDIO MOSHI ANIMATION
Character Layout Artist
SYDNEY and Greater NSW

Studio Moshi’s latest production is a highly stylised and dynamic 2D animated series where you can bring your best and push the limits of your creativity. Join a bold, fast-paced series packed with chaos, comedy and larger-than-life storytelling for a global audience.

We are on the search for Character Layout Artists to help bring explosive characters, high-energy action and wildly unpredictable adventures to life with a crew pushing creative boundaries every day. Character Layout Artists will translate storyboards into detailed character layouts defining the posing and key actions of sequences, establishing the foundation for animation by ensuring characters are positioned correctly within the scene while maintaining consistency in proportions, perspective, and acting.

DATES AND DETAILS
*Must be Australian citizen or permanent resident*
Start date: Mid-June 2026
Work Location: Sydney and Greater NSW Preferred, Remote AUS Considered
Reports to: Layout Supervisor, Animation Director, Supervising Director


KNOWLEDGE, SKILLS AND REQUIRED ABILITIES
• Strong drawing and posing abilities with a solid understanding of anatomy and perspective.
• Knowledge of animation principles and composition techniques.
• Ability to interpret and enhance storyboard panels.
• Ability to work under tight deadlines while maintaining high artistic standards.
• Proficiency in Toon Boom Harmony and Adobe Photoshop a positive
• Strong communication and teamwork skills.
• Strong organizational skills to prioritize work to meet goals or deadlines.
• Maintain confidentiality over all matters and proprietary information.

ESSENTIAL DUTIES AND RESPONSIBILITIES
• Create detailed character layouts based on storyboards, ensuring proper composition and staging.
• Define key poses, expressions, and proportions for characters while maintaining consistency with the project’s style.
• Work collaboratively with animators and directors to establish clear visual storytelling.
• Ensure that characters interact naturally with backgrounds and props.
• Maintain quality control over character proportions, perspective, and continuity throughout sequences.
• Address feedback from supervisors and make necessary revisions.
• Work within established production timelines and deadlines.

Click 'APPLY' and email your CV and links to animation samples you have! Or just email us directly at: [email protected]

Rigging Artist

Netflix Animation Studios (Full-time job) Moore Park, Sydney

15th December 2025

15th December 2025

Apply

Rigging ArtistNetflix Animation Studios

Moore Park, Sydney

15th December 2025


Location: This role is based in Moore Park, Sydney, NSW.

Job Summary:
The Rigging Artist will work closely with a variety of departments, to develop, implement, and maintain character and prop assets for use in both Layout and Animation.

This is a full-time position.

Responsibilities
What you’ll do:
- Follow a brief to produce complex production ready rigs of a high standard
- Work with the Modeling Department to ensure that models are suitable for rigging and performance requirements.
- Work with Animators to develop and prototype rigs for a broad range of creative and technical requirements.
- Support rigs as they move through the animation pipeline and developing supplementary Animation tools and processes.
- A good artistic eye, and the necessary software dexterity to produce, or correct shapes and models when it might tighten the feedback loop with another department.

Requirements:
What You’ll Need:
- 5+ years’ experience in feature animation, VFX, and/or animated television with a focus in Rigging
- Proficiency with Maya, and a strongly node-oriented approach to problems.
- Proficiency with Python and the ability to navigate a large managed code base, or willingness to learn in a fast-paced technical environment.
- Ability to troubleshoot and manage communication during the support phase of published rigs, as they move through shots and departments.
- Ability to comfortably work to specs as precisely or as creatively as a brief outline.
- Eagerness to learn and share with your peers, in a development and learning oriented professional environment.

The following will be highly regarded, but is not required:
- Foundational knowledge of trigonometry and linear algebra.
- Experience with character related simulation (soft tissues and localized secondary).
- Experience with cloth simulation.
- Experience with C++

Salary Range
Salary for this full-time position ranges from $80K-$160K AUD depending upon experience.
NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off.

About Netflix Animation Studios
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us!
We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

To apply: please email [email protected] with your name, resume, demo reel, and reference job number 64926 in your application.

Surfacing Artist

Netflix Animation Studios (Full-time job) Moore Park, Sydney

27th November 2025

27th November 2025

Apply

Surfacing ArtistNetflix Animation Studios

Moore Park, Sydney

27th November 2025


Location: This role is based in Moore Park, Sydney, NSW.

Job Summary:
We are seeking Surfacing Artist to support our upcoming CG feature film!

This is a full-time position.

Responsibilities
Responsible for giving models the visual surface qualities that make them appear believable. Surfacing can encompass texture painting, procedural texturing, shading networks, sculpting, grooming and UV layout. All Surfacing artists are expected to produce high quality digital texture/surfacing work.

Requirements:
What You’ll Need:
- 5+ years’ experience working on high quality texturing, shading and surfacing (preferably on photo realistic material)
- A passion for making beautiful looking hard surface cg objects
- Excellent attention to detail
- Ability to follow direction and work to deadlines
- Excellent ability to work solo or as part of team
- Willing to learn, and contribute to the success of the team and project
- Strong technical and visual skills, ability to understand and execute visual concepts
- Strong communication and interpersonal skills
- Ability to multi-task, prioritize and problem solve
- A traditional arts background in a relevant field is an advantage
- Assist with project clean up and archiving on an ongoing basis
- Follow all department guidelines and common practices.

Additional bonus skills
- An interest and ability in lighting
- Experience with grooming, hair/fur or instancing tools
- Sculpting experience with Mudbox
- Experience scripting in Python
- Experience with Nuke
- Advanced degree or significant training in at least one or more of the following disciplines: computer graphics, computer science, digital media, filmmaking, photography, graphic design / illustration, foundation arts (drawing, painting, sculpture)

Salary Range
Salary for this full-time position ranges from $80K-$160K AUD depending upon experience.
NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off.

About Netflix Animation Studios
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us!
We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

To apply: please email [[email protected]] with your name, resume, demo reel, and reference job number 74099 in your application.

Rigging Technical Lead

Netflix Animation Studios (Full-time job) Moore Park, Sydney

12th November 2025

12th November 2025

Apply

Rigging Technical LeadNetflix Animation Studios

Moore Park, Sydney

12th November 2025


Location: This role is based in Moore Park, Sydney, NSW.

Job Summary: The Rigging Technical Lead plays an important role in the Rigging Department, driving developments and ensuring best practices. This position involves close collaboration with the Head of Asset and Head of Rigging to standardise workflows and tools across projects. The Rigging Technical Lead supports Rigging Artists and liaises with R&D, Crowd, Layout, Animation, and the Modelling Department for seamless integration and efficiency.
This is a full-time position.

Responsibilities:

Leadership & Collaboration:
- Collaborate with the Head of Rigging and Rigging Tech Artists to strategise and plan the department's development direction.
- Work with Asset TDs to create Validators for the Rigging and Modelling - - - Departments to ensure clean, ready-to-rig geometry.
- Partner with the Blendshape Team to enhance production efficiencies and develop integration tools.
- Build strong relationships with the Modelling Supervisor and Lead to implement best practices for character topology.

Technical Development & Innovation:
- Demonstrate proficiency in Python and Maya API; commit to learning the OMX wrapper and internal APIs.
- Develop Procedural Component Builders and improve department tools to enhance workflow efficiency.
- Troubleshoot tool issues and collaborate with R&D for practical solutions.
- Address complex rigging challenges and invest in scalable solutions.

Mentorship & Training:
- Guide new artists through a structured onboarding programme.
- Mentor artists in developing deformation skills using the Rig builder and PSD system.
- Foster a collaborative environment by encouraging initiative and constructive feedback.

Learning & Adaptation:
- Continuously learn to adapt to the current pipeline and master internal systems.
- Work on character projects to gain proficiency with the studio's systems.

Topology & Feedback Process:
- Conduct topology reviews post-creative approval from the modelling team.
- Provide timely feedback to ensure models meet rigging and surfacing requirements.
- Collaborate efficiently with the modelling team to address feedback, ensuring readiness for asset departments.
- Use Shotgrid Playlist for version reviews and feedback logging, ensuring a timely turnaround.

Requirements:
- At least 5 years of relevant experience
- Deep knowledge of Linear Algebra, Trigonometry, Geometry and Vector Calculus
- Advanced Python knowledge and experience
- Advanced PYQT knowledge and experience
- Strong understanding of the core concepts of CG
- A keen eye for deformation
- Strong ability to deform characters using push joints, PSD's and deformers
- C++ a plus

Salary Range: Salary for this full-time position ranges from $119K-$169K depending upon experience.
NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off.

About Netflix Animation Studios
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us!
We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

To apply: please email [[email protected]] with your name, resume, demo reel, and reference job number 12039 in your application.

Junior VFX Artist / Offline Editor

Formation Pictures (Full-time job) Murrarie, Brisbane

31st March 2025

31st March 2025

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Junior VFX Artist / Offline EditorFormation Pictures

Murrarie, Brisbane

31st March 2025


Formation Effects are looking for a Junior VFX Artist/Offline Editor to work in our VFX department. The Junior VFX Artist/Offline Editor will report directly to the VFX Manager and be responsible for supporting the VFX team across multiple stages of the VFX pipeline simultaneously.



The Junior VFX Artist/Offline Editor at Formation Effects will play a vital role in high-end VFX for long-form projects. This includes supporting the VFX and leadership teams, have a excellent understanding of VFX software, have excellent attention to detail, problem solve VFX solutions, work calmly under pressure, maintain accurate communication, have a ‘can do’ attitude and create high quality VFX products and offline editorials.



Key Responsibilities:

Report to the VFX Manager and collaborate with the VFX Supervisor, Creative Director and Senior Artists to support the smooth running of the VFX pipeline to meet VFX deliverables.
Prepare file conversions and editorials for Senior artists, the VFX Supervisor, Creative Director and Management as required.
Receive/Prepare and manage IN/Out deliveries to and from clients and contractors using a variety of portals and ftp sites.
Create editorials and daily updates for review and version comparison using DaVinci Resolve software.
Provide a detailed technical QC check across the final stages of the VFX Pipeline, especially for client delivery.
Clean up Plates and Rotoscoping tasks using After Effects and/or Nuke.
Support Lighting Artists using pre-created scenes in Houdini.
Create show reels or other Marketing materials as required for Formation Marketing and Promotion.


Must Have:

Minimum 4 year’s VFX experience on high-end productions.
Proven experience of meeting deadlines and adapting to changing timelines
Excellent knowledge of VFX production pipelines, and the functions of the relevant departments within the pipeline.
Experience with After Effects, Houdini, Nuke, DaVinci Resolve, Photoshop
Good knowledge of technical specifications regarding media formats, colour space, exports and adhering to final delivery workflow.
Diploma or equivalent education
Aptitude for learning new software and new processes


About You:

Passionate about film and VFX.
Strong communicator with excellent verbal skills.
Attention to detail-oriented, and capable of prioritising tasks effectively.
Calm under pressure, adaptable, and solution-oriented.
Comfortable working as a team member to support VFX workflow.
Able to handle confidential information discreetly.
Experienced in tracking deliverables.
Flexible and willing to take on additional tasks as needed.
Comfortable working in an office and team environment.
Use initiative and work autonomously.


About Us:

Formation Effects is a multi-award-winning special FX and VFX business located in Murarrie, Brisbane. We specialise in creating creatures, prosthetics and characters for feature film and television productions both in Australia and around the world. We are recognised as one of the leading independent SFX and VFX houses in Australia and are currently working with Industrial Light Magic, AppleTV, Sony Pictures, Sky, Studio Canal, Amazon Prime and Netflix on a range of feature films and TV series.



Employment Details:
This is an office-based full time position, remote working will not be considered. If you’re organised, passionate about the film industry, and a great team player, we’d love to hear from you!

Multimedia Specialist

Formation Pictures (Contract job) Brisbane

12th February 2025

12th February 2025

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Multimedia SpecialistFormation Pictures

Brisbane

12th February 2025


Formation Effects is seeking a talented and creative Multimedia Specialist to join our dynamic team. In this role, you will be responsible for developing high-quality multimedia content that aligns with our brand, engages audiences, and enhances our digital presence. Your expertise in graphic design, video production, animation, and interactive media will help bring our creative visions to life.

Key Responsibilities:
• Develop multimedia content, including videos, animations, graphics, and interactive media, to support marketing, social media, and promotional campaigns.
• Capture, edit, and produce engaging video content for various digital platforms.
• Assist in content writing and strategy for digital marketing and website optimization.
• Plan and design digital media assets, including website elements, images, and infographics, using industry-standard multimedia tools and software.
• Organize and manage multimedia assets to ensure easy access and proper maintenance.
• Research, analyze, and create strategies to enhance online engagement and website performance.
• Implement and learn new multimedia techniques to improve visual storytelling, including lighting effects, color grading, composition, and perspective.
• Collaborate with cross-functional teams, including designers, developers, and marketing specialists, to ensure brand consistency and high-quality output.

Qualifications:
A relevant qualification in Multimedia, Graphic Design, or a related field.

Experience:
A minimum of 3 years of experience in multimedia production, graphic design, or a related role.
Proven ability to develop high-quality multimedia content for digital platforms.

Skills:
• Proficiency in industry-standard software such as Adobe Creative Suite (Photoshop, Illustrator, Premiere Pro, After Effects), DaVinci Resolve, and other relevant tools.
• Strong communication and presentation skills.
• Excellent attention to detail and creative problem-solving abilities.
• Ability to work efficiently under pressure in a fast-paced environment.
• Strong project management and organizational skills.
• Knowledge of digital marketing strategies, SEO, and web performance optimization is a plus.

About You:
• Passionate about multimedia design and digital storytelling.
• A strong communicator with excellent verbal and written skills.
• Adaptable, solution-oriented, and able to handle multiple projects simultaneously.
• Comfortable working in a team environment and collaborating with different departments.
• Able to take initiative and work autonomously.
• Highly organized with a keen eye for detail and quality.

About Us:
Formation Effects is a multi-award-winning special effects and VFX business located in Murarrie, Brisbane. We specialize in creating creatures, prosthetics, and characters for feature films and television productions both in Australia and worldwide. Recognized as one of the leading independent SFX and VFX houses in Australia, we work with major industry players such as Industrial Light & Magic, Apple TV, Sony Pictures, Sky, Studio Canal, Amazon Prime, and Netflix on a range of feature films and TV series.

Contract Details:
This is a full-time, office-based position in Murarrie, Brisbane. Remote work is not available for this role.
Pay: $70,000.00 – $90,000.00 per year

If you’re organized, passionate about multimedia design, and a team player, we’d love to hear from you!
Apply now to be part of an innovative and creative team shaping the future of digital media!

Motion Designer / Animator (Contract 6-12 Months & Freelance)

3p Studio (Contract job) Milton, Brisbane

6th January 2025

6th January 2025

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Motion Designer / Animator (Contract 6-12 Months & Freelance)3p Studio

Milton, Brisbane

6th January 2025


Who We Are
Based in Milton, 3P Studio crafts creative content and advertising campaigns specialising in post-production across offline/online editing, 2D/3D motion design, VFX, sound design and colour grading. Our business continues to grow and we need a forward thinking Motion Designer / Animator to join our passionate team.

What’s the Role
We're looking for talented motion designers and animators with a keen focus on After Effects and Adobe Creative Suite. The role can be 6 and 12 months term or freelance.

Your Responsibilities:
- Be a creative thinker who can both take direction and contribute to a team
- Independently conceptualise, develop and design new content
- Manage time efficiently and see through multiple deadlines
- Multitasker
- Have outstanding attention to detail
- Passion for motion design and is across current industry trends
- Be a great problem solver
- Team Player
- Understands the importance of deadlines

Your Skill Set & Experience:
3+ years experience in motion design and content creation in a studio/agency environment. This is not an entry level or graduate position so proven experience is a must.
- Highly proficient in After Effects, Premier, Photoshop and Illustrator (any 3D or - Cinema4D experience a bonus)
- Working knowledge of other relevant software/languages is a bonus.
- Strong design skills for screen, online, multi screen and large-format content
- Strong communication skills

To apply for this role, please email your resume with links to your portfolio of work to [email protected].

Compositor (Mid-Senior)

Serve Chilled Pty Ltd (Full-time job) Brisbane

3rd November 2024

3rd November 2024

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Compositor (Mid-Senior)Serve Chilled Pty Ltd

Brisbane

3rd November 2024


RESPONSIBILITIES

Perform all tasks associated with the compositing process, including 2D tracking, matte extraction, layering of elements, and color grading on difficult shots.

Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.

Work collaboratively with artists from other disciplines.

Independently provide solutions to technical and aesthetic problems with minimal direction and can handle the most difficult tasks under intense time pressure.



QUALIFICATIONS

Strong knowledge of Nuke

Strong aesthetic skills in judging photo-realism and color

Strong communication skills

Can quickly learn new software and techniques

Ability to work gracefully under pressure to meet deadlines, and with minimal supervision

Strong sense of composition, color and design

M

Nuke Compositor

Merlin Eden (Contract job) Remote (Work From Home)

5th September 2024

5th September 2024

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M

Nuke CompositorMerlin Eden

Remote (Work From Home)

5th September 2024


Remote work for Feature film compositing.

Must be experienced and supply examples of your work.

Also available to start immediately.

Please get in contact with your reel and rates.

Merlin

Compositor (Contract 6-12 Months & Freelance)

3p Studio (Contract job) Milton, Brisbane

18th August 2024

18th August 2024

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Compositor (Contract 6-12 Months & Freelance)3p Studio

Milton, Brisbane

18th August 2024


Who We Are
Based in Milton, 3P Studio crafts creative content and advertising campaigns specialising in post-production across offline/online editing, 2D/3D motion design, VFX, sound design and colour grading.

Our business continues to grow and we need a talented compositor with a strong eye for photo realistic detail.

What’s the Role
The role can be 6 and 12 months term or freelance.

Your role will be to:
- Perform all aspects of compositing for CG, live action and design elements
- Collaborate with other VFX team members and Post operators on determining best practices and workflows for specific projects
- Follow production methodologies to develop creative approaches and solutions
- Liaise with VFX Supervisor and creative stakeholders and on projects

Your Responsibilities:
- Really understanding the brief and what the requirements are for each job
- Managing your own time to deliver daily tasks within agreed time frame
- Collaborate with senior team to ensure efficient and effective delivery of projects and exceed expectations
- Keeping projects clear, tidy and following standard workflow processes
- Data management and archiving
- Working with shot lists and briefing documents

Your Skill Set & Experience
- Over 5 years' experience using Nuke or Flame in a professional environment
- Solid knowledge of VFX workflows, software and operating systems
- Experience delivering consistent high quality visual solutions, backed by technical understanding
- Solid knowledge of colour-space management for VFX projects
- Knowledge of python, TCL and and relevant programming languages will be looked upon favourably
- Experience compositing in After Effects and/or Flame in addition to Nuke will be prioritised.
- Critical eye for composting and animation
- Excellent sense of timing and camera composition
- Highly self-motivated with excellent communications skills

To apply for this role, please email your resume with links to your portfolio of work to [email protected]. Please include Compositor in your email subject line.

3D Generalist

RUCKUS Studio (Contract job) Brisbane

29th May 2024

29th May 2024

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3D GeneralistRUCKUS Studio

Brisbane

29th May 2024


RUCKUS Studio is a creative animation studio specialising in delivering captivating and innovative visual storytelling solutions for the television, film, marketing, and advertising industries, with a diverse team of skilled Creative Directors, Art directors, Illustrators, Motion Designers, and 2D and 3D animators. As well as a widely experienced Production team, we bring ideas to life through the magic of animation, pushing creative boundaries to engage, inform, and inspire audiences worldwide.

We are seeking 3D generalists for an 8 -12 month parental leave contract. Ideally, you will be based in Brisbane and be able to work in our Fortitude Valley studio. However, remote will work for the right talent. You must be an Australian resident. We are looking to fill this position in July this year.

What we’re looking for.

Talent with 4 + years of experience
Maya will be your Primary 3D tool.
Strong character animation abilities are crucial.
Character modelling, environment and stylised hard-surface modelling skills.
Understanding of the principles of cinematography, including the use of lenses and cinematic composition. (Previz work a large plus)
Strong rigging skills.
Redshift experience.
Strong Substance Designer skills.
A solid TVC history is a must.
Someone who can work in a team environment.
Someone to take ownership of their role within a project.
Meet project deadlines/milestones.
Excellent communication and organisational skills.
Substance knowledge.


What you’re looking for.

A high level of creative input on a project.
To work within a team of skilled and supportive artists and producers.
Flexible work hours.
To discover new techniques and develop work that stands out.
Step outside your comfort zone from time to time and progress your skills.
To work with good people.
Part-time working week available for the right person. (returning to work or winding down)


Bonus points.

Art Direction and Look Dev skills.
C4D experience.
Houdini experience.
After Effects knowledge.
Unreal or Unity workflow.
mGear toolset experience.
Studio Library experience.


Send your reels & breakdowns to [email protected] with “3D Generalist - Contract” as the subject.

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Jobs in VFX

What is the VFX department?

VFX, Motion Design and Animation Jobs
VFX, Motion Design & Animation Jobs, Australia

In the film and TV industry the role of the VFX department is to create scenes that can’t be filmed in real life. It does this by combining live action footage with computer-generated (CG) sequences. This might sound like a simple enough concept, but a large and talented team is required to successfully deliver quality VFX.

The amount of work involved in VFX, and the breadth of skills that it demands, sees the roles of this department being split further into sub-departments.

Production Management

The production management team are the overseers of the VFX process. They are tasked with winning contracts for VFX work, then forming a budget, putting together a team and eventually delivering the finished product.

VFX producer

Also known as: Executive VFX producer, bidding producer, show producer

The person the entire VFX team must ultimately answer to, the VFX producer is charged with managing the entire process, from securing the work to ensuring that the production house is happy with the outcome. They bid for a contract, put together a team capable of delivering the work, and form the budget. They work closely with the film’s director and producer to ensure their vision is delivered, and with their own production manager to ensure the work is being done.

Production manager

Also known as: VFX line producer, line producer, scheduler VFX production manager

Essentially the 2IC of the VFX department, it’s the role of the production manager to enact the decisions made by the VFX producer. The production manager will create a detailed schedule for the project and ensure it is adhered to. They will also ensure the department works within the nominated budget. They oversee the work of the production coordinator, and liaise with different team leaders to ensure everything is going to plan. They also have a close working relationship with the film producer.

Production coordinator

Also known as: Production assistant, bookings assistant, VFX coordinator

More or less the 3IC, working beneath both the VFX producer and the production manager, the production coordinator is the great communicator of the VFX department. They are responsible for the day-to-day running of the teams, ensuring everyone has what they need to get the job done. They chaperone assets through the VFX pipeline, distributing them to the appropriate teams at the appropriate times. They relay feedback from the production company or from other VFX teams, and keep detailed notes that track the progress of the project.

VFX editor

Also known as: Editor

The VFX editor acts as the bridge between the film production and VFX departments, and can be employed by either. In fact there are often two such editors; one production-side and the other VFX-side. They are on set when the live action footage is shot, working with the director to ensure that it is captured in a way that makes VFX possible. They provide direction to the artists and technicians on the VFX team, to ensure that the director’s vision is brought to life. They then distribute approved sequences to the post-production department to be inserted into the film by the editing team.

Pre-Production

The pre-production team helps with the planning stages of the VFX process by drawing up rough outlines of the necessary assets. These act as guides that allow budgets to be planned, schedules to be drawn up, teams to be formed and tools to be acquired.

Concept/ previsualisation artist

Also known as: Illustrator, 2D artist, art director, previs artist, previs animator, previs lead, previs modeller

Sometimes two distinct roles, other times combined, the concept/previs artist creates artworks that serve to inspire the final look of the VFX. These begin as conceptual 2D sketches of characters, environments and other articles, before being developed into a rough 3D rendering of a scene that can be used to plan shots and work out scale and timing. Concept/previs artists may be retained to advise VFX artists through the remainder of the creative process.

On Set

The on set team are the VFX representatives on the film production side of the process. They liaise with the production company, gathering information about how the live footage is being captured, and raising potential VFX issues with the director and film team.

VFX supervisor

Also known as: Lead visual effects (VFX) artist, senior VFX artist

While the production management team might be responsible for the entire project, the ultimate responsibility for delivering the actual VFX is placed on the shoulders of the VFX supervisor. Beginning in pre-production, the VFX supervisor is the main point of contact between the director and the VFX team. They are on set, helping to decide exactly what VFX are required for each shot, and ensuring the director shoots in a way that facilitates the necessary VFX. They then oversee the production of every VFX element. An end-to-end role, a VFX supervisor can work for two years or more on a single film.

Data capture technician

Also known as: Data capture technical director, data capturer, on-set coordinator

The job of the data capture technician is to collect all the necessary information that the VFX team needs to know about the live action base footage. They take photos of the set, including close-ups of any surfaces that might need to be digitally recreated. They note camera positions and settings, including the lens used, the focus, focal length, filters and colour temperature. They use specialised tools to measure the height of the camera and its distance from subjects. They then upload, backup and send this data onto the VFX teams.

CGI

The computer-generated imagery (CGI) department is responsible for the look of the VFX. They build and animate the characters, environments, objects and effects that will be seamlessly inserted into the live action footage.

Computer graphics (CG) supervisor

Also known as: VFX artist, senior CG supervisor

Responsible for the delivery of the computer-generated elements of the VFX, the CG supervisor will oversee the creation of all digital imagery. Their work begins by forming a prioritised list of work, and identifying the tools needed to deliver it. Once the work is underway they supervise the artists, offering feedback and guidance where needed. They ensure that everything that their team produces is true to the vision of the director. Once an element is complete, the CG supervisor hands it to a compositor who inserts it into the scene.

Look development artist

Also known as: Lighting artist, visual development artist, look dev/lookdev, lookdev technical director, visual effects artist, VFX artist

Look development artists are responsible for developing the looks of different visual elements, whether a character, prop or any other object. If a concept/previs artist has drafted the look of a monster, it’s the look development artist’s job to define what the skin of that monster looks like in the sun and in the rain, when it’s calm and when it’s angry. They create different looks based on the scenes that the element will be appearing in which are signed off by the VFX supervisor. A look development artist has an eye for detail and strives for perfect consistency.

Modelling artist

Also known as: Character artist, modeller, CG modeller, 3D artist

Modelling artists are given the job of creating CG versions of characters, props and other objects. They work during the early stages of the VFX process, creating the base elements required for each scene. Many modelling artists specialise in a specific type of model, whether characters, plants, weapons or vehicles. Once sculpted, these models are handed over to other artists to be animated, given texture, and lit.

Animator

Also known as: 3D animator, CG animator

Animators bring CG models to life. Their work can be relatively simple, getting a vehicle to roll down a road or a tree to sway in the breeze, or incredibly complex, getting a character to show subtle emotions or walk with a particular gait. They sometimes do the latter with the help of motion-capture technology, recording and transferring the movements of a real human over to a CG character. As this work needs to be inserted into live action footage, it is always done with a set camera position in mind.

Texture artist

Also known as: Texturing artist, texture painter, visual effects artist, VFX artist, 3D modelling artist

The role of the texture artist is to bring a level of realism to CG characters, props and objects. They are generally handed a grey and lifeless 3D model, and are tasked with bringing texture to its surfaces, roughing them up, softening them, or making them glossy. They might add scales, fabric, pores; whatever is needed to achieve photorealism. They might be asked to match up a CG object to a surface captured in the live action footage, or create something entirely from scratch. A deep understanding of how surfaces interact with light is therefore a must.

Environment artist

Also known as: Environment modeller, 3D artist, visual effects artist, VFX artist

The role of an environment artist is to create the spaces and places in which actors both real and computer-generated move. Any environment that is too difficult or downright impossible to film, from Hogwarts to the edge of the universe, must be created digitally. These artists will generally work from the brief provided by the concept/previs artist, sculpting an environment based on a wireframe that takes into account the camera and actors. As they are essentially creating the base on top of which everything else is built, their work is done at the beginning of the VFX pipeline.

Layout artist

Also known as: Layout technical director

It’s the job of the layout artist to understand the position of the virtual camera, and to position and choreograph the CG characters and other objects based on where both they and the camera will move over the course of a particular shot. There are a lot of variables at play that a layout artist must consider: camera position, camera settings, framing, composition, lighting and movement, to name a few. Many versions of the same scene might be created so that the director has a variety of CG shots to choose from.

Lighting artist

Also known as: Lighting technical director, lighter

The CG equivalent of a director of photography, the lighting artist brings depth and realism to a computer-generated shot through virtual lighting. Reference photos from the set might be used to recreate the same lighting setup, or a lighting artist might be tasked with envisioning how an entirely CG scene might be lit. This role can sit at the crossroads of artistry and technical efficacy, so can be a particularly challenging (but rewarding) one.

Matchmove artist

Also known as: Matchmover, tracking artist, 3D tracker, camera tracker, body tracker

A matchmove artist brings live action footage and CG scenes together, combining the two in a single, realistic visual. They ensure the virtual camera perfectly matches the on-set camera. They digitally recreate the live action sets and backgrounds. They track the movements of actors and props on set, and match them to the relative coordinates in the 3D scene. They eventually create a set of motion files, which are passed down the VFX pipeline to a compositor, who uses them to marry the live action and CG scenes. A meticulous brain is a must, as a matchmove artist’s work needs to be pixel perfect.

Compositing

Bringing the whole thing together and making something beautiful; the compositing team is one of the last stops in the VFX pipeline, marrying the carefully crafted CG elements with the original live action footage.

Roto artist

Also known as: Rotoscoper, junior visual effects (VFX) artist

The process of rotoscoping involves tracing around objects in a live action movie frame to either isolate and use them or cut them out. This allows CG elements to be married with the appropriate live action elements. A roto artist does this work largely manually and frame by frame (although if the camera isn’t moving the same rotoscope may be used over multiple frames.) This makes it meticulous and repetitive work, suitable for those with a keen eye for detail.

Compositor

Also known as: Compositing artist, visual effects artist, VFX artist, finishing artist

The compositor brings all of the elements together to create a final VFX frame, shot and sequence. They marry live action footage, rotoscoped mattes, digital assets and CG imagery. They adjust lighting and conduct chroma keying, where a green screen is replaced by a different background. They take all of the disparate parts of the VFX process, and form them into a sequence ready for treatment by the post-production team.

Compositing supervisor

Also known as: Comp supervisor, head of compositing

As their title suggests, a compositing supervisor will be in charge of a team of compositors putting together the elements of the VFX pipeline into a single frame or sequence. They are highly experienced compositors who are responsible for continuity between shots and sequences, and will be responsible for what is sent on to the VFX and production managers, and ultimately the post-production team. They check the work for quality, provide feedback and guidance to the compositors, and often do some of the compositing themselves.

Animation

Animation can be considered a standalone discipline, covering not just the 3D CGI commonly associated with VFX, but 2D, stop-motion and hand drawn animation too. Animation blends storytelling, artistry and realism in a heady combination, and has enjoyed ongoing popularity even as technology has transformed the industry.

Animator

Also known as: 2D animator, 3D animator, 2D puppet animator, stop-frame animator, stop-motion animator, computer graphics (CG) animator

Animators create still images that, when played one after another, give the illusion of movement and tell a story. No matter their specialisation, be it 2D, 3D, puppet, stop-motion or hand drawn, an animator will be a combination of an artist, a storyteller and an actor (or at least be able to put themselves in their character’s shoes.) Animators are guided by the visual brief on a storyboard and the verbal brief of the director; the ability to translate these briefs into a story forms the heart of great animation.

Animator technical director

Also known as: Animation TD, Technical producer

Working with animation software, animation technical directors are tasked with speeding up the workflow of artists by developing tools and custom features that make an animator’s job easier. They must have a deep understanding of both the animation pipeline and the team that they work within, and use this knowledge to solve technical problems and speed up digital processes. They monitor the workflow of the company, using analytics to streamline the studio’s systems and general operations.